Subzero Salvage
This was my first foray into Godot as a whole. My group decided we wanted a top down collector game where you would go out, collect gems to gather upgrades so you could venture further each day to collect parts to eventualy repair your ship. We learnt alot on this game, some of Godot, but mostly about scope creep and setting realistic expectations.
I'm glad that we did manage to get in some rudimentary AI to fire at the player, a working shop and day timer, and collectable items. Although I can't take credit for the assets on this project, I think visually it came out rather well, being remenicent of old jrpgs and pokemon games.