Here are some of the things I am working on.
A collection of short-form projects created for game jams — rapid prototyping, experimentation and teamwork. Below you'll find a brief summary of each jam entry and accompanying preview media.
This game is a 2D Godot game where you travel around the map collecting parts to repair your ship and escape the planet. This game is where I started to get more familiar with Godot, and implimented more complicated features than the last one, such as AI behaviours. There also exists a shop for you to buy upgrades for specific attributes.
This game was my first foray into Godot, we decided to make a 2D sidescroller in a 3D enviroment based on Hull (as can be identified by the Deep and the sppace ship). The features here are rudimentary, there are collisions between the robots projectiles and the environmental hazards (the trash bags of Hull) with the player, who has a regenerative bubble shield. The player can also shoot projectiles to destroy the robots, who don't really have an AI, but rather a path and firing direction.
This was a monogame procedual platformer, and my first game jam. I developed the game in C# using the Monogame framework which we learned over the course of the weekend. The platfourms are placed randomly, and distributed on them are coins and occasionally powerups, such as increased jump height and a coin magnet. The player is being chased by rising oil, which the player can seemingly outrun as it, along with all the platforms, are moved in relation to the player to mimic a moving scene.