Group Unity Project

As part of a group project, I helped develop a horror game set within a recreation of the university campus, designed to encourage players to become familiar with less frequently visited areas such as Robert Blackburn. The game features an accurately modelled environment, intractable doors, hiding places and collectible keycards that provide access to restricted areas.

The game uses an AI-controlled monster with roaming, searching and chasing behaviours based on the player's location and line of sight. Players must manage their stamina while exploring the environment, collecting items and avoiding the monster. Audio cues provide feedback about the monster's proximity, while the progression system requires players to collect specific items to access new areas and ultimately complete the game.

View on GitHub